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Adjustments CE202002 Ver.
JURI
Adjustment | Description |
---|---|
Back Dash | Character's central axis now remains stationary during 1st and 2nd frames. (Character appearance and all boxes remain unchanged.) |
[Normal/V-Trigger I] Standing Light Punch | 1) When the attack misses, collision box now moves forward only after active attack frames end. 2) On hit or guard, collision box moves forward 1 frame after connecting. |
[Normal/V-Trigger I] Standing Light Kick | 1) When the attack misses, collision box now moves forward only after active attack frames end. 2) On hit or guard, collision box moves forward 1 frame after connecting. |
[Normal/V-Trigger I] Standing Medium Kick | 1) When the attack misses, collision box now moves forward only after active attack frames for first hit end. 2) On hit or guard, collision box moves forward 1 frame after first hit connects. |
[Normal/V-Trigger I] Crouching Light Punch | 1) When the attack misses, collision box now moves forward only after active attack frames end. 2) On hit or guard, collision box moves forward 1 frame after connecting. |
[Normal/V-Trigger I] Crouching Medium Punch | Collision box during 5th frame moved backward. |
[Normal/V-Trigger I] Crouching Light Kick | 1) When the attack misses, collision box now moves forward only after active attack frames end. 2) On hit or guard, collision box moves forward 1 frame after connecting. |
[Normal/V-Trigger I] Crouching Hard Kick | Collision box during 4th and 5th frames moved backward. |
EX Fuharenkyaku | Collision box during 4th and 5th frames moved backward. |