Adjustments 201701 Ver.

JURI

Adjustment Description
Hurt box Expanded hurt box when character changes direction while crouching.
Chisenkyaku (Forward Throw) 1. Removed 5F from recovery after hit

2. Decreased damage 130 to 110

3. Decreased stun value 200 to 120

4. Decreased CA meter gain 100 to 70

5. Decreased the distance of knockback after hit
Kaeikyaku (Reverse Grab) 1. Decreased recovery after hit by 2F

2. Decreased the distance of knockback after hit
Zankasen (airborne throw) 1. Expanded throw range

2. Expanded the hurt box downwards during motion
Jump Unified airborne time for all jumps from 39F to 38F
Standing LK Extended hit box active frames 2F to 4F
Standing MP 1. Advantage on hit has been changed +4F to +5F

2. Decreased the size of forward hurt box
Standing MK 1. Hit box activation on first hit has been changed 6F to 5F
(Entire motion has been shortened 1F)

2. Hit box activation on second hit has been changed 8F to 7F

3. Changed damage distribution 50+20 to 40+30

4. Extended the bendback on the first hit by 1F
(This change will not be applied for when V-Trigger is active.)

5. Expanded the hit box on first hit forwards
Standing HP Advantage on hit has been changed +2F to +4F
Standing HK Motion recover has been changed 17F to 20F
Crouching LP 1. Active frames for hit box has been extended 2F to 3F

2. Changed the mash canceling movement frames from 9F - 10F to 10 - 11F
Crouching MP 1. Hit box startup has been changed 5F to 6F

2. Hit box active frames have changed 2F to 3F

3. Increased the overall frames from 23F to 24F
Crouching MK 1. Advantage on hit has been changed +1F to +2F

2. Advantage on block has been changed -3F to -2F

3. Extended the cancel timing with special move
Senkaikyaku Advantage on guard has been changed -4F to -6F
Kyoretsushu Advantage on guard has been changed -6F to -12F
V Skill - Kasatsushu 1. Hit box start up on Level 2 has been changed 14F to 10F

2. Increased the juggle potential when used during in air combos

3. Projective invincibility time has been changed from 14F of activation ~ projectile invincibility to 6F of activation ~ projectile invincibility

4. Decreased the downwards hurt box and increased the forward hurt box during Lvl2 motion.

5. Made it possible to activate from cancel, after any type of Fuharenkyaku except the EX version

6. Changed the timing from motion start to Lvl2 from 40th frame to 33rd frame.
L Ryodansatsu 1. Hit box start up has been changed 20F to 19F

2. Changed the timing at which Juri is considered to be mid-air from 5 - 18F, to 4 - 17F

3. Reduced the overall frames from 46F to 45F
M Ryodansatsu 1. Hit box start up has been changed 21F to 20F

2. Changed the timing at which Juri is considered to be mid-air from 5 - 19F, to 5 - 18F

3. Reduced the overall frames from 47F to 46F
EX Ryodansatsu Changed projectile invincibility from 5F - 27F of the motion to 1F - 27F of motion.
L Tensenrin 1. Changed command from 623+LK to 623+LP

2. Advantage on hit has been changed +1F to +2F
M Tensenrin 1. Changed command from 623+MK to 623+MP

2. Increased damage 110 to 120

3. Decreased the size of the hurt box between 1F - 2F / Hit and projectile invincibility between 3F - 7F / added throw vulnerability to 1F - 7F
H Tensenrin 1. Changed command from 623+HK to 623HP

2. Added throw invincibility between 1F and 8F of motion
V L Fuharenkyaku 1. Slowed down the projectile speed

2. Slowed the CA cancel activation timing, and made it easier for a blocking opponent to perform a V Reversal.
M Fuharenkyaku 1.Hit box startup has been changed 21F to 23F
2.Advantage on guard has been changed -6F to -4F
3.Changed the timing at which Juri is considered to be mid-air from 8F - 22F, to 10F - 24F
4.Increased the overall frames from 41F to 43F
V M Fuharenkyaku 1.Hit box startup has been changed 21F to 23F
2.Advantage on block has been changed -6F to -4F
H Fuharenkyaku 1.Action recovery has been decreased 31F to 21F
2.Damage has been decreased 90 to 80
3.Stun damage increased 120 to 150
4.Advantage on guard has been changed -11F to -6F
V H Fuharenkyaku 1.Action recovery has been decreased 31F to 21F
2.Damage has been decreased 90 to 80
3.Stun damage increased 120 to 170
4.Advantage on guard has been changed -11F to -6F
Sakkai Fuhazan Expanded the hit box backwards

Balance Change Overview

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