MONSTER HUNTER GENERATIONS

MONSTER HUNTER
GENERATIONS
Official Web Manual

Hammer

A blunt weapon used to smashmonsters with powerfulattacks. It can stun monsterswith repeated blowsto the head.

Guild Style

Ground Smash (while in the air: Jumping Smash)

Side Smash

Charge (you can also move while charging)
Release the button to perform a Charged Attack

Charged Draw

after an attack

Side Dodge

Forward Dodge

Sheathe

Charge Attack

Continue to hold to build up power, and then release to perform a strong attack. The longer you charge the attack, the stronger it becomes. Attacks can be charged up to three levels. You can determine your current charge level by the light being emitted from your hunter. You are also immune to wind pressure while charging.

Recommended Combo 1

  • Ground Smash

  • Ground Smash

  • Upswing

Recommended Combo 2

  • Charge

  • Spinning Bludgeon
    (Can be charged up to 3 levels)

  • While moving, release

  • Spinning Bludgeon v.2

Recommended Combo 3

  • Charged Attack Lv.2

  • While charging, release

  • Side Smash

  • Ground Smash

  • Upswing

Action Chart

Striker Style

Ground Smash (while in the air: Jumping Smash)

Side Smash

Charge (you can also move while charging)
Release the button to perform a Charged Attack

Charged Draw

after an attack

Side Dodge

Forward Dodge

Sheathe

Charge Attack

Continue to hold to build up power, and then release to perform a strong attack. The longer you charge the attack, the stronger it becomes. Attacks can be charged up to three levels. You can determine your current charge level by the light being emitted from your hunter. You are also immune to wind pressure while charging.

Striker Style lets you charge your attacks faster, and it's easier to perform Charged Attack Lv.3!

Recommended Combo 1

  • Charge

  • Spinning Bludgeon
    (Can be charged up to 3 levels)

  • While moving, release

  • Spinning Bludgeon v.2

Recommended Combo 2

  • Charged Attack Lv.2

  • While charging, release

  • Side Smash

  • Ground Smash

  • Ground Smash

Action Chart

Aerial Style

Ground Smash (while in the air: Jumping Smash)

Side Smash

While in the Air

Jumping Smash Combo

Charge (you can also move while charging)
Release the button to perform a Charged Attack

Charged Draw

after an attack

Side Dodge

Aerial Dodge

Sheathe

Charge Attack

Continue to hold to build up power, and then release to perform a strong attack. The longer you charge the attack, the stronger it becomes. Attacks can be charged up to three levels. You can determine your current charge level by the light being emitted from your hunter. You are also immune to wind pressure while charging.

Jumping Smash Combo

Press while in the air to attack, and if it connects, you'll perform a Jumping Smash Combo. While it may be difficult to perform, it does a ton of damage.

Recommended Combo 1

  • Ground Smash

  • Ground Smash

  • Upswing

Recommended Combo 2

  • Charged Attack Lv.2

  • While charging, release

  • Side Smash

  • Ground Smash

  • Upswing

Recommended Combo 3

  • Boost Jump

  • Near a monster

  • Jumping Smash Combo

  • Jumping Smash Combo 2nd hit

  • When Jumping Smash Combo connects
    (Performed automatically)

Action Chart

Adept Style

Ground Smash (while in the air: Jumping Smash)

Side Smash

Charge (you can also move while charging)
Release the button to perform a Charged Attack

Charged Draw

after an attack

Side Dodge (perform just before an attack hits you for an Insta-Evade)

Forward Dodge (perform just before an attack hits you for an Insta-Evade)

Sheathe

Charge Attack

Continue to hold to build up power, and then release to perform a strong attack. The longer you charge the attack, the stronger it becomes. Attacks can be charged up to three levels. You can determine your current charge level by the light being emitted from your hunter. You are also immune to wind pressure while charging.

Power Charge

You can charge an attack after an Insta-Evade, giving you the opportunity to strike with a powerful attack. This Charged Attack is stronger than normal, and also has a different color.

Recommended Combo 1

  • Ground Smash

  • Ground Smash

  • Upswing

Recommended Combo 2

  • Insta-Evade

  • Perform just before an attack hits you

  •  Charged Attack Lv.2 

  • While charging, release

  •  Ground Smash 

  • Upswing

Action Chart

Melee Weapons (1)
Great Sword
Long Sword
Sword & Shield
Dual Blades
Hammer
Hunting Horn
Lance
Gunlance

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