Battle Adjustments in Ver. 5.012

While mid-animation,
taking damage at point-blank range used to result in the distance between both character models widening,
but this issue has now been addressed.

Specifically, adjustments have been made to the following:

1) Moves where the issue occurs between the start of the animation and the 5th frame.
 (For some moves where the character moves a significant distance, adjustments beyond the 5th frame were made.)

2) Moves with a large collision box on recovery, where taking a hit while missing an attack/blocking does not result in both characters being at point-blank range afterwards.

3) The first 2 frames of a back dash.

All moves described above have been adjusted.

Areas Affected by These Adjustments

Distance/situation after an attack varies according to the collision box and pushback on hit/block for each move. Fine adjustments have been made,
but other value changes have been observed as a result.
Adjustments were made to make attack hits/blocks/misses act closer to their original versions.
However, the methods of applying said adjustments differs according to character and move, so in some cases move properties and post-move situations have been changed.

Regarding point 1) above ("Moves where the issue occurs between the start of the animation and the 5th frame"),
it was felt that adjusting all actions would change things too drastically.
Therefore, adjustments were limited to the places thought to be the most effective, i.e. point-blank attacking/defensive moves where the issue is most likely to occur.

Please see the adjustment list for a rundown of changes by character.

【 音量を調整してお楽しみください 】


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