Adjustments CE202205 Ver.

LUKE

LUKE

Balance Change Overview

Adjustment Description
Standing LP Changed the hitstop/blockstop frames from 8F to 12F.
Standing MK 1. Expanded the hurtbox during recovery.
2. Decreased the cancellation timing with V-Trigger and Rock Smasher by 4F.
Crouching MK 1. Changed the recovery from 14F to 18F when whiffed.
2. Expanded the hurtbox during recovery when whiffed.
M Sand Blaster Changed the active attack frames from 7F to 6F.

Balance Change Overview

For Luke, we are reviewing some areas that were determined insufficient in the previous game-wide adjustment.

In the previous adjustment, we increased the risk for low-risk/high-reward moves used to check opponents at mid-range and adjusted various moves with the intention of making it easier for opponents to respond to fully-committed fake outs. Luke's Crouching MK was one of the moves adjusted for this purpose but considering that it doesn't have a large no-gauge return, we kept the risk increase modest.

However, upon further reviewing the move's reach and attack power when used in combination with an EX move, we determined that this adjustment was insufficient compared to the debuffs of other characters' moves.

Similarly, Standing MK, which has low return when used as a normal attack but performs well when checking opponents, boasts high power with V-Trigger active so there isn't really any reason to use a different move to check opponents when the V-Gauge is full. For this reason, we're reviewing the risk/return and will try to make the move's use more situational.

We are decreasing the range of M. Sand Blaster which, although risky, has wide coverage with few countermeasures for opponents. We've increased the hitstop/blockstop of Standing LP to make it easier for opponents to respond to the move's speed.

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