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Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A great way to sharpen your skills!
LUKE
Balance Change Overview
Adjustment | Description |
---|---|
Standing LP | Changed the hitstop/blockstop frames from 8F to 12F. |
Standing MK | 1. Expanded the hurtbox during recovery. 2. Decreased the cancellation timing with V-Trigger and Rock Smasher by 4F. |
Crouching MK | 1. Changed the recovery from 14F to 18F when whiffed. 2. Expanded the hurtbox during recovery when whiffed. |
M Sand Blaster | Changed the active attack frames from 7F to 6F. |
Balance Change Overview
For Luke, we are reviewing some areas that were determined insufficient in the previous game-wide adjustment.
In the previous adjustment, we increased the risk for low-risk/high-reward moves used to check opponents at mid-range and adjusted various moves with the intention of making it easier for opponents to respond to fully-committed fake outs. Luke's Crouching MK was one of the moves adjusted for this purpose but considering that it doesn't have a large no-gauge return, we kept the risk increase modest.
However, upon further reviewing the move's reach and attack power when used in combination with an EX move, we determined that this adjustment was insufficient compared to the debuffs of other characters' moves.
Similarly, Standing MK, which has low return when used as a normal attack but performs well when checking opponents, boasts high power with V-Trigger active so there isn't really any reason to use a different move to check opponents when the V-Gauge is full. For this reason, we're reviewing the risk/return and will try to make the move's use more situational.
We are decreasing the range of M. Sand Blaster which, although risky, has wide coverage with few countermeasures for opponents. We've increased the hitstop/blockstop of Standing LP to make it easier for opponents to respond to the move's speed.
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The Dojo is a place where like-minded SFV fans can join forces.
All you need to do is to log in to the C.R.I. to join!
With detailed search settings, you can find groups of all sorts of players, from casuals, to serious players, and more! Join forces with people who use the same character, or are in the same league, and work together to improve your skills!
Can be linked with your Fighters ID and Twitter account, giving you quick ways to communicate!
You can use the Dojo stage simply by joining a Dojo! Note: The Dojo stage in-game can contain aspects customized by the individual player. An individual's Dojo stage cannot be customized by anyone else, including the Dojo Master and other Dojo members.
The Dojo stage can be customized with items obtained in-game, and through Menat's Fighting Chance! Surprise your opponent with your own personalized stage, start the mind games before the round even begins!
You will accumulate Dojo Points as you regularly play SFV!
* Dojo Points can be obtained from playing the Arcade, Survival, Extra Battle, Ranked Match, Casual Match, and Battle Lounge game modes.
* In one day, DP can only be obtained a maximum of 10 times for the Battle Lounge, per each difficulty in Arcade and Survival Modes, and by the total calculation of draws/losses in Ranked and Casual Matches.
The Dojo Ranking is calculated from the total Dojo Points from all the Dojo members. Work together with your friends to increase your Dojo ranking!
Dojos that earn the top ranking spot will get special Dojo items! Display them in the Dojo and show off to your opponents! Dojo Rankings will begin from October, 2018!
You must log in in order to utilize this Dojo.
In the basic settings, set the Join Authorization to "Not Needed," Join Requests to "Accepting," and the Maximum No. of Members to "100," and you can get a wide range of members! The more members, the bigger the chance you have to get a lot of Dojo Points!
Be strict with your desired league and LP ranking settings to gather similar members, and work together to polish your skills! A direct path to realizing your dreams!
An excellent method to increase communication opportunities. Speaking with your fists isn't the only way get your point across!