INFORMATION

Title Update Ver. 05.031 Notification (5/26)

With the conclusion of the 5/26/2020 server maintenance,
Street Fighter V was updated to Ver. 05.031.

[Battle Adjustments]

Recoverable Damage When Hit

Fixed an issue with some moves that cause recoverable damage equivalent to chip damage when blocked,
where the amount of recoverable damage would be the same as that of a hit.


Changes to Dhalsim and Guile

In the last update, adjustments were made that extended hitboxes inward across the board.
This was intended to prevent characters from using actions like a forward step to get inside an opponent's attack's reach and avoid damage despite the close range.

However, this made it easier for some projectiles to hit opponents from behind, so the moves in question have been adjusted.
Check the following for further details of the adjustments:


- Fixed an issue where just the effect remains when EX Psycho Blast is canceled by Gill's Flame Javelin or Volcanic Storm.


- V-Trigger II Yoga Sansara has had the amount its hitbox extends inwards reduced.


- Fixed an issue where blocking some attacks with V-Skill II "Dual Poison Dance" would cause too much recoverable damage.


- Fixed an issue where after V-Skill II Overchain is performed, blocking an opponent's guard break technique with Sledgehammer
 would cause the effect of Overchain to be lost, even though no damage was received.


- Changed active attack frames of V-Skill I Sonic Blade's extended inward hitbox from 42F to 2F.
- Reduced the extended inward hitbox of Sonic Hurricane and changed the active attack frames of this part from 50F to 2F.


- Fixed an issue where Raid Jump would be performed if Surprise Foward/Surprise Back was input at a specific time after V-Skill I Coward Crouch.


- Changed the juggle behavior of the opponent when Spin Pendulum hits in the air, reducing instances in which a Cyclone Distaster follow-up would miss.
- Changed where the character appears when transitioning from the copied version of Air Stampede into Mad Spin, as well as the difference in recovery time on guard.

We have also made other minor fixes and improvements.


[Bug Fixes]

The following bugs have been fixed:

- The antenna display on the battle confirmation screen for ranked matches, casual matches, and the Battle Lounge shows a range that is one step slower than the actual response time.
- Even setting restrictions when creating a Battle Lounge shows a range that is one stage slower than the actual response time.
(This is a fix for the bug reported on 3/24. )


We are pleased that people are enjoying Champion Edition and would like to thank all of our players for their support. We wouldn't be here without you.
As a token of our gratitude, we released a free EX09 color for all 40 characters to all users.

Thank you for playing STREET FIGHTER V. We hope you'll continue to enjoy the game.

【 音量を調整してお楽しみください 】

※メッセージは1件のみ保存できます。

Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A great way to sharpen your skills!

CLOSE

The Dojo is a place where like-minded SFV fans can join forces.
All you need to do is to log in to the C.R.I. to join!

  • With detailed search settings, you can find groups of all sorts of players, from casuals, to serious players, and more! Join forces with people who use the same character, or are in the same league, and work together to improve your skills!

  • Can be linked with your Fighters ID and Twitter account, giving you quick ways to communicate!

  • You can use the Dojo stage simply by joining a Dojo! Note: The Dojo stage in-game can contain aspects customized by the individual player. An individual's Dojo stage cannot be customized by anyone else, including the Dojo Master and other Dojo members.

  • The Dojo stage can be customized with items obtained in-game, and through Menat's Fighting Chance! Surprise your opponent with your own personalized stage, start the mind games before the round even begins!

  • You will accumulate Dojo Points as you regularly play SFV! * Dojo Points can be obtained from playing the Arcade, Survival, Extra Battle, Ranked Match, Casual Match, and Battle Lounge game modes.
    * In one day, DP can only be obtained a maximum of 10 times for the Battle Lounge, per each difficulty in Arcade and Survival Modes, and by the total calculation of draws/losses in Ranked and Casual Matches.

  • The Dojo Ranking is calculated from the total Dojo Points from all the Dojo members. Work together with your friends to increase your Dojo ranking!

  • Dojos that earn the top ranking spot will get special Dojo items! Display them in the Dojo and show off to your opponents! Dojo Rankings will begin from October, 2018!

You must log in in order to utilize this Dojo.

In the basic settings, set the Join Authorization to "Not Needed," Join Requests to "Accepting," and the Maximum No. of Members to "100," and you can get a wide range of members! The more members, the bigger the chance you have to get a lot of Dojo Points!

Be strict with your desired league and LP ranking settings to gather similar members, and work together to polish your skills! A direct path to realizing your dreams!

An excellent method to increase communication opportunities. Speaking with your fists isn't the only way get your point across!