INFORMATION

2/26 Update Info (Ver. 04.021)

Following server maintenance on February 26, 2019, Street Fighter V has been updated to Version 04.021

■Notice to Steam Users
Please click here for an important announcement regarding DirectInput controller settings.

■ DLC
The following DLC is now available.

-- Bundles
Capcom Pro Tour 2019 Premier Pass
Mech Costume Pack

-- Stages
Ring of Justice

-- Additional Costumes
Additional Costume ? CPT 2019: Kage
Additional Costume ? CPT 2019: Sagat
Additional Costume ? Mega Man: Ryu
Additional Costume ? Roll: Sakura

■Fighting Chance
-- Get Zangief's "The Gief" Additional Costume through " Masked Fighter," now underway in Fighting Chance.
-- The seasonal "Stylish Car"version has been added to Dojo Fortune.

■Battle-Related Bug Fixes

-- System
・When a character with little or no life remaining performs a move with armor, and the opponent character performs a V-Reversal that hits, it would KO the character. This phenomenon has been fixed.


-- Ryu
・ While V-Trigger I Denjin Renki is active, Ryu's S.MP had a bigger collision box than it did normally. This bug has been fixed to give it the regular S.MP collision box.


-- Cammy
・ In the Ver 4.000 adjustments, the distance Cammy travels for her backwards recovery became longer than normal, so this has been unified to other recovery distances.

・ During V-Trigger II, if Cammy tried to cancel into the special move version of Delta Step from S.FP, the following 2 bugs occurred.

1. At a certain timing, Delta Ambush would come out even if the command for Delta Step was input
2. The cancel timing window for Delta Step was 1F longer than that of Delta Ambush.

These bugs have been fixed, so S.FP can be canceled into normally.


-- Mika
・ If EX Shooting Peach was blocked, and the opponent performed a counter-attack at the fastest timing, Mika was at a distance farther than she'd been since Ver. 3.110. As this meant that certain counter-attack combos that used to work in the past would no longer connect, we fixed Mika's separation distance after a blocked EX Shooting Peach to be the same as before.

・ Fixed a bug where, if Mika performed her V-Trigger I Nadeshiko (Above/Front/Behind, non-delayed version) and immediately after the opponent hit her with a V-Reversal, Nadeshiko's behavior would be different from the norm.


-- Laura
・ If EX Bolt Charge was blocked, and the opponent performed a counter-attack at the fastest timing, Laura was at a distance farther than she'd been since Ver. 3.110. As this meant that certain counter-attack combos that used to work in the past would no longer connect, we fixed Laura's separation distance after a blocked EX Bolt Charge to be the same as before.


-- Akuma
・ Fixed a bug where, if Akuma performed Goshoryuken while his V-Trigger I Dohatsu Shoten was active, and it missed or was blocked, during the recovery on the ground only, the adjustment where moves that are completely invincible from 1F would be subject to 1.2x the damage on hit had not been applied.

- Kolin
・ She could not perform her CA Frost Tower canceled from S.LP or C.LP (excluding when she was in V-Trigger II Absolute Zero). Fixed so that she can cancel into Frost Tower from S.LP or C.LP in all of her states.

-- Blanka
? Fixed the phenomenon where, if Surprise Forward or Surprise Back were input immediately after performing the command for his CA Dynamic Rolling, Blanka would still be able to move freely during the screen freeze.


-- Falke
・ Fixed a bug where, during Psycho Kanonen, she would have throw invincibility from 8F until the end of the move duration.

We hope you continue to enjoy playing Street Fighter V.

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The Dojo is a place where like-minded SFV fans can join forces.
All you need to do is to log in to the C.R.I. to join!

  • With detailed search settings, you can find groups of all sorts of players, from casuals, to serious players, and more! Join forces with people who use the same character, or are in the same league, and work together to improve your skills!

  • Can be linked with your Fighters ID and Twitter account, giving you quick ways to communicate!

  • You can use the Dojo stage simply by joining a Dojo! Note: The Dojo stage in-game can contain aspects customized by the individual player. An individual's Dojo stage cannot be customized by anyone else, including the Dojo Master and other Dojo members.

  • The Dojo stage can be customized with items obtained in-game, and through Menat's Fighting Chance! Surprise your opponent with your own personalized stage, start the mind games before the round even begins!

  • You will accumulate Dojo Points as you regularly play SFV! * Dojo Points can be obtained from playing the Arcade, Survival, Extra Battle, Ranked Match, Casual Match, and Battle Lounge game modes.
    * In one day, DP can only be obtained a maximum of 10 times for the Battle Lounge, per each difficulty in Arcade and Survival Modes, and by the total calculation of draws/losses in Ranked and Casual Matches.

  • The Dojo Ranking is calculated from the total Dojo Points from all the Dojo members. Work together with your friends to increase your Dojo ranking!

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You must log in in order to utilize this Dojo.

In the basic settings, set the Join Authorization to "Not Needed," Join Requests to "Accepting," and the Maximum No. of Members to "100," and you can get a wide range of members! The more members, the bigger the chance you have to get a lot of Dojo Points!

Be strict with your desired league and LP ranking settings to gather similar members, and work together to polish your skills! A direct path to realizing your dreams!

An excellent method to increase communication opportunities. Speaking with your fists isn't the only way get your point across!