INFORMATION

[added]8/7 Update Info (Ver. 03.060)

Following server maintenance on August 7, 2018, Street Fighter V has been updated to version 03.060.

The following new content/DLC is now available.

● Character
-- G
-- Sagat

● Additional Content
-- Additional Costume (Story): G
-- Additional Costume (Story): Sagat
-- Additional Costume (Battle Outfit 1): G
-- Additional Costume (Battle Outfit 1): Sagat
-- Additional Costume (Nostalgia): Sagat
-- Additional Costume (Swimsuit): Sakura
-- Additional Costume (Swimsuit): Falke
-- Additional Costume (Swimsuit): Kolin
-- Additional Costume (Swimsuit): Juri
-- Additional Costume (Swimsuit): Menat
-- Additional Costume (CPT 2018): Birdie
-- Street Fighter V 2018 Swimsuit Pack
-- Street Fighter V Monster Hunter Bundle
-- Additional Stage: King's Court

● New/Updated Functionality
-- Two new Leagues have been added - Ultimate Grand Master (LP 100,000 - 299,999) and Warlord (LP 300,000 and above).

-- After finishing a Ranked or Casual Match, the option "Begin Training with this Character" has been added. Upon selecting it, you will be taken to Training Mode with the same characters that were used in the match.

● Fighting Chance
Get Sagat's Classic Additional Costume through "All Hail the Emperor," now underway in Fighting Chance.

● Battle Related/Bug Fixes

-- System
Upon getting hit with certain lock-on type attacks, certain of the players' movement inputs would end up getting reversed.

Example:
If Cammy hits Rashid with her back throw Delta Through, after the throw has completed, if Rashid tried to do a backwards dash or jump, he would end up performing a forwards dash or jump, opposite to what was originally input.
→We looked into the corresponding actions, and have fixed the bug which caused the reversed inputs to occur.

-- M. Bison
If Bison hit the opponent with his CA Ultimate Psycho Crusher, and before the lock-on animation began, the opponent was dizzed from the timed explosion of a Psycho Charge which caused the opponent to become stunned, then the opponent would not take damage from the Ultimate Psycho Crusher.
→Fixed so that the opponent will be cleared of the Psycho Charge status upon being hit by Ultimate Psycho Crusher.

-- Kolin
If Hailstorm hits the opponent and puts them into a stunned state, and Frost Touch is successfully performed at the same time, the animation will play but the opponent will not take damage from Frost Touch.
→Fixed so that if the opponent goes into a stunned state and Frost Touch is successfully performed at the same time, the Frost Touch animation will not play.

-- Zeku (Old)
Zeku could not cancel (special move or V-Cancel) active frame 4F of his crouching heavy punch on hit or block.
→Fixed so that Zeku can cancel (special move or V-Cancel) active frame 4F of his crouching heavy punch on hit or block.

-- F.A.N.G
The timing for the simultaneous button presses for Senpukuga was strict, so a slight delay meant the move would not be performed.
→Fixed so that Senpukuga can be performed even with a slight delay in the button presses.

When performing L Ryobenda while in V-Trigger II, if F.A.N.G took a hit from the opponent immediately during the move's startup or duration, an unintended hitbox would occur.
→Fixed so that when F.A.N.G takes damage under these conditions, the effect will disappear.

-- Falke
Falke's standing heavy punch would continue to trigger the opponent's blocking action even after the attack active frames had ended.
→Fixed so that the block trigger frames will disappear at the same time as the attack active frames.

-- Blanka
Blanka could perform the normal version of Electric Thunder while V-Trigger I is active by using a jump cancel.
→Fixed so that Blanka can no longer perform the normal version of Electric Thunder while V-Trigger I is active by using a jump cancel.

-- Abigail
Due to the hitboxes for Abi Lift being behind him, when performing Abi Lift (Lv2 and higher) while in V-Trigger I against an opponent who is behind him, the opponent's knockback will be interrupted by Abigail's collision box, causing an error in the intended received-attack behavior.
→Fixed so that Abigail cannot hit opponents who are behind him with Abi Lift, both in regular state and while V-Trigger I is active.

-- Ryu
If Ryu stunned the opponent using Collarbone Breaker or Axe Kick and canceled the move into Isshin, his next attack would be subject to V-Trigger cancel combo scaling.
→Fixed to have regular combo scaling.

-- R. Mika
If the V-Trigger II attacks Steel Chair and Fightin' Dirty were performed on a stunned opponent, they would be subject to V-Trigger cancel combo scaling.
→Fixed to have regular combo scaling.


----------------------------------------------------

Following Sagat's release, we have discovered a bug for Sagat that has a fairly significant impact on battle. We are planning to implement a bug fix at the end of August.

■ Bug Content
Currently, Sagat's M Tiger Uppercut (Normal/V-Skill) has complete invincibility from active frames 3F-7F.

■ Bug Fix
This will be changed to M Tiger Uppercut having attack and projectile invincibility from active frames 3F - 7F.

----------------------------------------------------

We hope you continue to enjoy playing Street Fighter V.

【 音量を調整してお楽しみください 】

※メッセージは1件のみ保存できます。

Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A great way to sharpen your skills!

CLOSE

The Dojo is a place where like-minded SFV fans can join forces.
All you need to do is to log in to the C.R.I. to join!

  • With detailed search settings, you can find groups of all sorts of players, from casuals, to serious players, and more! Join forces with people who use the same character, or are in the same league, and work together to improve your skills!

  • Can be linked with your Fighters ID and Twitter account, giving you quick ways to communicate!

  • You can use the Dojo stage simply by joining a Dojo! Note: The Dojo stage in-game can contain aspects customized by the individual player. An individual's Dojo stage cannot be customized by anyone else, including the Dojo Master and other Dojo members.

  • The Dojo stage can be customized with items obtained in-game, and through Menat's Fighting Chance! Surprise your opponent with your own personalized stage, start the mind games before the round even begins!

  • You will accumulate Dojo Points as you regularly play SFV! * Dojo Points can be obtained from playing the Arcade, Survival, Extra Battle, Ranked Match, Casual Match, and Battle Lounge game modes.
    * In one day, DP can only be obtained a maximum of 10 times for the Battle Lounge, per each difficulty in Arcade and Survival Modes, and by the total calculation of draws/losses in Ranked and Casual Matches.

  • The Dojo Ranking is calculated from the total Dojo Points from all the Dojo members. Work together with your friends to increase your Dojo ranking!

  • Dojos that earn the top ranking spot will get special Dojo items! Display them in the Dojo and show off to your opponents! Dojo Rankings will begin from October, 2018!

You must log in in order to utilize this Dojo.

In the basic settings, set the Join Authorization to "Not Needed," Join Requests to "Accepting," and the Maximum No. of Members to "100," and you can get a wide range of members! The more members, the bigger the chance you have to get a lot of Dojo Points!

Be strict with your desired league and LP ranking settings to gather similar members, and work together to polish your skills! A direct path to realizing your dreams!

An excellent method to increase communication opportunities. Speaking with your fists isn't the only way get your point across!