SF Seminar

Hour 0: Introductions

Hour 0: An Introduction

Hello and welcome.
My name's Bug from Skillsmith, and I will be curating the Street Fighter Seminar section here at Shadaloo. I've been in the Capcom beat-em-up scene for some time, so of course I jumped at the opportunity to be involved. My main skill is analyzing game systems as a player, although ironically I don't actually fight that often. There may be some among you who know my real identity, and if so I'd be grateful if you could help me keep it a secret.

I've always wanted a repository of this sort of info, and I'm honored to be able to contribute, especially seeing as this is an official page. While I also feel a little overwhelmed, I'll be doing my best; thanks in advance for your support.

About the content of these seminars

In these seminars I will be going over the rules and inner workings of beat-em-ups, and so they are not limited to Street Fighter V alone, but will cover the entire Street Fighter series and related games. I hope to be able to explain terms and concepts in a way that makes them accessible to everyone, from things that any seasoned beat-em-up gamer will know, to more implicit ideas that are common in beat-em-ups but are rarely mentioned.

My target audience is both those of you who are interested in getting to grips with the genre but aren't sure about where to start, to those who already have experience but have perhaps reached a point where you'd feel a little embarrassed about asking for more details. If you already have no idea what I'm talking about, then you've come to the right place! Once you're done reading this series hopefully you'll be able to make perfect sense of something like "This character's optimum wake attack is a forward dash, then 2LK, MP with a frame in between, or you can skip the kicks and follow up with a crouching MP if they take the bait".

It's important that I mention that the content of these articles won't automatically make you a better fighter. This information is of course useful when playing, but it's more foundational than practical. To use a chess metaphor, this isn't about studying openings or specific moves, but more about going over the fundamental rules of the game, such as how each piece moves. With that, I can't really recommend you read any further if all you're looking for is a "How to win at SF" manual.

While the information I'll be covering may seem extremely low-level, my hope is that you'll realize you've never actually thought too hard about it before. You should find it increasingly entertaining as you learn more of the terminology and concepts. I'll be introducing terms in between columns, and if there are requests to do so I may write about related topics or provide additional in-depth material.

Before I end this introduction, I'd like to ask you to immediately play the game if possible after reading each column update. This way you'll be able to put into practice what you've learned, and the additional knowledge should make the game even more enjoyable as well. Ideally you'll be playing Street Fighter V, but please feel free to play anything else you might have on hand. Finally, while the main feature of beat-em-up's is of course PvP, they are all action games at heart, and I hope to be able to show you that there are also other ways to enjoy them.

Let's get started.


【 音量を調整してお楽しみください 】


Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A great way to sharpen your skills!


The Dojo is a place where like-minded SFV fans can join forces.
All you need to do is to log in to the C.R.I. to join!

  • With detailed search settings, you can find groups of all sorts of players, from casuals, to serious players, and more! Join forces with people who use the same character, or are in the same league, and work together to improve your skills!

  • Can be linked with your Fighters ID and Twitter account, giving you quick ways to communicate!

  • You can use the Dojo stage simply by joining a Dojo! Note: The Dojo stage in-game can contain aspects customized by the individual player. An individual's Dojo stage cannot be customized by anyone else, including the Dojo Master and other Dojo members.

  • The Dojo stage can be customized with items obtained in-game, and through Menat's Fighting Chance! Surprise your opponent with your own personalized stage, start the mind games before the round even begins!

  • You will accumulate Dojo Points as you regularly play SFV! * Dojo Points can be obtained from playing the Arcade, Survival, Extra Battle, Ranked Match, Casual Match, and Battle Lounge game modes.
    * In one day, DP can only be obtained a maximum of 10 times for the Battle Lounge, per each difficulty in Arcade and Survival Modes, and by the total calculation of draws/losses in Ranked and Casual Matches.

  • The Dojo Ranking is calculated from the total Dojo Points from all the Dojo members. Work together with your friends to increase your Dojo ranking!

  • Dojos that earn the top ranking spot will get special Dojo items! Display them in the Dojo and show off to your opponents! Dojo Rankings will begin from October, 2018!

You must log in in order to utilize this Dojo.

In the basic settings, set the Join Authorization to "Not Needed," Join Requests to "Accepting," and the Maximum No. of Members to "100," and you can get a wide range of members! The more members, the bigger the chance you have to get a lot of Dojo Points!

Be strict with your desired league and LP ranking settings to gather similar members, and work together to polish your skills! A direct path to realizing your dreams!

An excellent method to increase communication opportunities. Speaking with your fists isn't the only way get your point across!