The Character Guides

Character Guide: 128: Kevin Striker

Kevin Striker

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Today I want to introduce a special person, who I was involved with as Shadaloo's secret side-scrolling action designer. It's Kevin Striker from Street Fighter 2010!

"Huh? Who?" you're probably asking. Back in 1990 we released a game before the arcade version of Street Fighter 2 (1991) on the NES, which beared the name of Street Fighter.

However this wasn't a fighting game, but rather a side-scrolling action game in a similar vein to Mega Man, Ghosts N Goblins, and Strider. It was a science fiction title set in a parallel universe.


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  • Name: Kevin Striker
  • Height: 180cm
  • Weight: 1 60kg
  • Bloodtype: Unknown
  • Birthdate: Feburary 15
  • Birthplace: America
  • Likes: Justice, peace
  • Hates: Parasites
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In the year 2010, all of mankind immigrated to another planet, but some were infected by "armored insects" that transformed them into evil criminals known as Parasites. Kevin Striker, a galactic cybernetic police officer with the code name MX-5, took the fight to the Parasites.

Kevin is capable of firing energy bullets and sonic blades as he punches and kicks enemies, and can escape danger with a quick flip jump. During this flip jump, Kevin is invincible, and if he can acquire a Shield Capsule, he creates flip shields from his feet that doubles as an attack and a form of defense.

As he battled the Parasites, Kevin's body began to cry out in pain, despite being a cyborg. Why is he feeling this sensation?

By the way, in the North American version of the game, Kevin was renamed into Ken! The story goes that after winning the Street Fighter tournament, Ken returned triumphantly to his home country where he started to study at his local university(!)

Then 25 years later (!) his lab partner Troy was murdered, and thus Ken began a new path in life.
(yes, all of this is still in the parallel universe)

This game was consiered extremely difficult due to the unique controls. Even though the Sonic Blade weapon shot projectiles, you couldn't fire straight, hit far away targets, or even crouch and fire. It was definitely a tricky weapon to get a handle on!

If you were able to power up it was really awesome! But if you took some damage you powered down! Yup, it was a Capcom game all right, no mercy for the weak!

This game forced you to continue multiple times even if finishing the game was just a dream. But the more you played, the more you got used to the mechanics and finishing the game became a cinch. Of course, clearing the game while killing every enemy became easy, but doing it while taking no damage was still crazy hard. That's the nature of these games, I guess.

【 音量を調整してお楽しみください 】

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