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The Umbrella Corps dev team has some questions for the community, and would really appreciate your feedback!

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Dev Team Aug.30.2016 12:00:00

Weapon rebalancing update – feedback appreciated
Thank you for your previous feedback on weapon rebalancing.
Based on your responses, we are currently considering the following changes:

[Main Weapons]
- Buff the damage of all sub-machine guns by about 10% per hit, except the Warthog and Lancer CQBZ Ver.
- Slightly buff the crawling speed of the K-12 AX and JP Granate AZ
- Buff magazine and total ammo carry count by about 15% for the K-12 AX and BlackJack Custom
- Slightly nerf Lancer CQBZ reload speed
- Buff 418 Matilda SP headshot damage by about 10%
- Slightly buff all movement speeds for the BlackJack Custom, TN-12 AX Falco SP, and TN-12 R.P.D. SP
- Fix the fire rate displayed for TN-12 R.P.D. SP to match the in-game rate
- Tighten Waltham and Waltham type BSAA spread, and buff reload speed by about 20%
- Buff Waltham damage by about 20%

[Sub weapons]
- Buff damage for all handguns by around 20% - 30%, except the MAG-REV, Lightning Hawk, and MAG-EV Umbrella
- Reduce the long-distance damage penalty for the MAG-REV, Lightning Hawk, and MAG-EV Umbrella
- Buff the firing rate of the MAG-REV and Lightning Hawk (to make rapid-fire easier)
- Buff Wolfsbane headshot damage by about 20%

[Grenades]
- Increase Sensor Grenade carry limit to 3


Please post any further feedback you may have about these changes.

Please keep in mind that we will be deleting any comments or feedback that are off-topic, thank you for your cooperation.

Post an answer

This board is now closed.

Community answers

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31-57(All in 57 items)
  • Let me ask the questions everyone wants to know the answer to:
    -Is A-37 (the mercenary you play as in The Experiment) HUNK?
    -Is Wesker still alive?
    Sep.27.2016 07:12:47
  • waltham BSAAの改善を求む!威力減衰を高めに設定して下さい!
    Sep.26.2016 07:49:22
  • I would also like to request the option to lock a match that begins 2 VS 2, on team match or one life match, in one of two ways:

    -Have players vote if they want to allow new players to join mid-match. Exception would be if one of the original 4 players drops from the match.
    -Don't allow one more player to join, but wait until there are two, so that the match doesn't become 2 VS 3. In other words, have the 5th player be on stand by until a 6th player joins the game.

    I really dislike having a balanced match of 2 VS 2 suddenly become one-sided because a 5th player joins and the team with 3 people tends to overpower the other one.
    Sep.25.2016 15:58:10
  • please release the update soon :)
    Sep.24.2016 19:24:47
  • these sound all good, but the experiment story mode needs to be easier, with customization options.
    Sep.22.2016 18:56:24
  • Please add more variety to the enemies on each map, for instance:

    -Spencer Mansion: Crimson Head, Hunter
    -RPD Building: Licker
    -Spanish Village: Colmillos, Novistador
    -Kijuju District 12: Kipepeo, standalone Bui Kichwa
    -Antartic Base: Jabberwock S3
    -Wai Yip Market (Langshiang): Rasklapanje, J'avo

    Other t-virus BOWs that could be implemented in some of these maps include the Anubis, Bandersnatch, Chimera, Ivy/Poison Ivy/Ivy+YX, Mimicry Marcus (leeches), etc.

    Please also add more information and artwork for the enemies in the game in the official site.
    Sep.22.2016 17:32:52
  • Please add:
    -charter or weapon customization in the story mode "the experiment", and lower the difficulty if possible.
    -more damage per weapon damage on all weapons in "the experiment"
    -less difficulty in "the experiment"
    - Playing character Damage reduce in "the experiment"
    -ANY sort of new DLC, Story mode, weapon skins Etc.
    Thank you.

    Sep.21.2016 16:49:28
  • I can't play online as of this post....
    Sep.20.2016 16:07:37
  • Pls have changes for the single player game 'The Experiment'. I'm still not able to clear a stage in Kijuju bcos of an enhanced infected.

    I would like to see:
    - Custom Loadout: choose our own guns before we set out
    - Difficulty Select: still too hard for me to clear, currently stuck in Kijuju.
    Sep.19.2016 11:11:43
  • i just got the game and i cant complain but i will say there has to be a way to make the matches last longer
    Sep.18.2016 06:59:39
  • Can we please get a 3-stage "Experiment" mission for each map that doesn't have one yet, and allow the option to have us in ranked queue while we do "Experiments" please? :(
    Sep.17.2016 08:22:30
  • I have to second (2nd?) other people posting about the *small* versions of maps. I don't know why this happens on 3v3's. I understand why it would happen on 2v2's but it happens on 3v3's some times and that's kind of silly. I don't understand it and the maps don't last long enough for me to really figure out why...
    Sep.17.2016 08:21:07
  • ショットガンが強すぎるので、弱体化してください。
    Sep.16.2016 19:49:46
  • Personally I don't think the SMGs need buffed, they already kill pretty quickly. The rest of these changes look fine to me, however.

    Off-topic with weapon rebalancing, but I'd like to ask that you guys consider changing the time limit between matches. As it is now we barely have enough time to change an item in our loadouts before the next match begins. Right now, after the XP/unlocks pop-up finishes you have 30-ish seconds to quickly change an outfit/weapon and vote on the map. Please up this to about a minute, I think that'd work much better. Otherwise I have to leave the match just so I don't get thrown into a match while trying to attach a new scope/silencer/etc.

    Also, speaking of voting on the next map, please for the love of God take these "(S)" small map versions out of the voting pool. Or at least make them less likely to show up. I miss Tricell HQ, all I ever get now is the small version. I hate how quickly the matches end on these versions, I rarely will see a match go longer than 30-40 seconds when on any of the (S) maps. Making the maps smaller and having us spawn 10 feet away from the enemy doesn't make it more enjoyable, it makes it more frustrating and gives us no time to prepare for an ambush or do more than squat down on the first bit of cover we can find at the spawn.

    I really hope you'll consider these two suggestions, they're some of the only issues I have with the game, other than it not having a PvE mode. I would still love to see co-op added to The Experiment or a separate co-op vs. horde mode of some sort!

    Keep up the good work.
    Sep.16.2016 17:18:10
  • All I can say about UC is STORY MODE NEEDS a CUSTOMIZATION OPTION.
    Why not be able to gear up in good Skins, Clothes ETC (NOT WEAPONS)
    How would that hurt the story mode in any way? You guys would get more sales. and please, always apply to people like me who are deaf.
    Sep.12.2016 19:42:54
  • OK LOOK CAPCOM, YOU GUYS ARE GREAT, BUT PATCH RESIDENT EVIL 4 PS4 USA WORLDWIDE and ENABLE THE SUBTITLE OPTION, PLEASE!
    I, AM, DEAF!. there are BILLIONS OF PEOPLE WHO ARE TOO PLEASE THINK OF THIS!
    ALL WE WANT IS SUBTITLES, THEY ARE THERE, BUT YOU MADE THE GAME WHERE YOU CAN SEE AN OPTION FOR THEM BUT CAN'T ENABLE THEM ON OR OFF.
    AT LEAST ENABLE THE SUBTITLE FOR US WHO ARE DEAF. PLEASE!
    Thank You for Reading
    Sep.12.2016 19:40:18
  • Please make story mode a little more easy. Please.
    Sep.12.2016 13:33:41
  • Sensor grenade limit being increased again makes them much more likely to be used.
    Haven't tested all of the guns, but the ones I have used so far are feeling much more useful.
    Keep up the good work!
    Sep.10.2016 13:38:32
  • Shouldn't we have moved away from this particular feedback already? I think one week should have been enough for comments on the changes. If you really want more feedback on this subject, and in a shorter amount of time, you should leave a message at the game's update message screen, asking people to drop by this forum, instead of waiting to see if people randomly decide to check on this site or accidentally run into the forum.

    Anyway, I would really like to the devs to allow us to discuss with them about the contributions of Umbrella Corps to the series, which contrary to what some people say, they do existing would help to confirm the game's canon status, as well as its value to the Resident Evil series.

    For instance, I liked seeing how you picked up the Bui Kichwa type Plaga for the Majini in this game, which was an idea that existed as an unused artwork, but provides a convenient explanation on how the Plaga reappeared, by using these particular type of Plaga that could hide underground and survive the mop up operations of the BSAA. I do have one lingering question: are the crows in Kijuju and the spanish village also supposed to be infected with Las Plagas? Since they drop samples, I would like to assume that is the car,e but proper confirmation would be appreciated

    Other details such as The Experiment missions at the spanish village, the first which didn't have any Cerberus on it and consisted on retrieving Plagas samples, and the later two that essentially consisted on putting a show for "The Commander". What we can speculate is that the Cerberus were prepared by the organization in order to increase the difficulty of the 2nd and 3rd trials at the village, which would be observed by the commander. The fact that Cerberus are not attacking the Ganados would seem to indicate that they are also infected with Las Plagas, something that could have been done by the organization by using the samples retrieved during the first mission in the village. After all, this game takes place after Resident Evil Damnation, which set the precedent of using Las Plagas on t-virus BOWs such as the Lickers, thus opening the door for the same to be possible for other BOWs such as the Cerberus.

    I really hope you will give fans a chance to discuss some of these interesting ideas with you, specially since I have seen images of the Umbrella Corps mercenaries that will appear in RE7!
    Sep.09.2016 16:18:00
  • these updates are fine, but there absolutely needs to be a patch for ps4 version to make story mode easier.
    Sep.08.2016 20:28:07
  • Please fix movement speed
    Sep.04.2016 09:12:50
  • おつかれさまです。
    安易なNerfをせずBuff主体の調整、非常に良かったと思います。ありがとうございます。

    一点、気になるのはDoberman Pincerです。
    威力の高さから依然ショットガン最強を誇っており、チョークを絞った際の有効射程で真価を発揮するはずのD. Pincer U.S.S.を選択するメリットがほぼありません。
    これのみ装弾数を減らしつつ、ワンショットキルできなければほぼ負けるようなコッキング速度(ナンバリングタイトルのショットガンくらい)でもいいのかなーとは思います。
    Sep.03.2016 11:47:04
  • I believe these updates would work fine.
    From the looks of it now, not only do each weapon have their own stats but now they have noticeable benefits and weakness.
    Move faster with one group, Longer range with another, Better accuracy, More ammo for others.
    It gives weapons diversity and now you just have to pick one that fits you.
    Good job Devs! Looking to give more input when I can.
    Sep.02.2016 17:09:21
  • バイルを強化してほしい
    カウンターされるしヒートバイルにしても対策されやすいから

    レンジをのばすかキルモーション中は無敵がほしいです、、、
    Sep.01.2016 18:12:29
  • Related to shotgun changes::: This might require slight rework, but shotguns that have mag-tubes, can you please please have the reload work 1 for 1 with the animation instead of having to sit through the whole animation? Left 4 Dead works this way So did Op Raccoon City. If you fire 2 rounds from a shotgun with tubes, you only need to put 2 rounds back in. Hope this makes sense. Makes using shotguns a huge turnoff, makes your shotgun changes largely irrelevant, and completely destroys immersion. Will write more later but can't post to forum for some reason, tried on 3 browsers, srry. Take care, love the game!
    Sep.01.2016 14:50:20
  • One more question: since we can no longer provide feedback unrelated to these changes here, can you please notify us on the main page where to head for providing other feedback?

    Feel free to delete this comment afterwards.
    Sep.01.2016 10:26:03
  • Quick comment on these changes: can you please include in the weapon selection screen more stats per weapon that help us differentiate their traits, namely those being affected by these changes and not currently reflected on the stats. For instance include stats such as overall movement speed, crawling speed, headshot damage, long distance penalty, shotgun spread, effective shotgun range, etc.

    I fear that many of these adjustments will go unnoticed by part of the player base not actively seeking info on the updates. And even among those seeking update info, if it's not viewable in a more measurable/comparable way, it will be ignored when choosing weapon sets. For example, it is bad enough that the spread and range of shotguns is barely explained in the weapons description, without providing more concrete info to allow a proper comparison of their pros and cons. If the next update will provide these modifications to this invisible values, they changes could easily go unnoticed for everyone not aware of the update and those that have already a bad impression of a particular weapon.

    If at all possible, please also provide info for the modifications the different silencers are supposed to provide. Currently they all deduct one damage point and supposedly provide different degrees of silencing, which again are not something that can be easily compared.
    Aug.31.2016 15:52:36
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ABOUT
RESIDENT EVIL.NET

Expand your Resident Evil playing experience,
and get even more enjoyment out of the RE franchise,
through the various content offered in this free web service!

A Must for RE Fans!
Resident Evil.Net
Exclusive Content

Enjoy Game-Related Content!

Link your CAPCOM ID and game accounts to easily check your current game info!

Compete With Players Worldwide!

Challenge players worldwide in
online events, rankings, and challenges!

Check Out Global Play Stats!

View other player's play progress worldwide in Global Stats!
Check out this fun and intriguing play data!

Close