Adjustments ARCADE EDITION

KARIN

Adjustment Description
Hajotsui Changed the positioning after hit.
Standing LP ①Reduced the hitbox.

②Expanded the hurtbox.

③Changed the collision boxes during the move.
Standing MK ①Increased the startup from 7F to 8F.

②Increased the recovery from 15F to 16F.

③Disadvantage on block increased from -2F to -4F.

④Decreased the pushback distance on block.
Standing HP ①Expanded the hitbox during attack active frame 1F.

②Reduced the hurtbox during active attack frame 1F.

③Can now trigger a Crush Counter.

④Changed the collision boxes during the move.

⑤ Move recovery increased from 19F to 22F.
Note: No changes to advantage/disadvantage on hit. Disadvantage on block changed from -2F to -5F.
Standing HK Changed the startup from 10F to 12F
Crouching LP ①Changed the collision boxes during the move.

②Expanded the hurtbox.

③Increased the pushback on hit.

④Increased the pushback on block.

⑤Changed the float value for mid-air hit.
Crouching MP Reduced the hitbox.
Crouching HP ①Expanded the hitbox.

②Reduced the hurtbox.

③Changed so that it can hit opponents who are behind Karin.
Jumping HP Reduced the hurtbox.
Jumping HK ①Reduced the upper hitbox, expanded the lower and horizontal hitbox.

②Reduced the hurtbox.
Guren Ken (V-Trigger) ①Increased the amount of gauge consumption upon activation.

②Changed the timing of gauge consumption upon activation.
Guren Kyoho (V-Trigger) Changed the timing of gauge consumption upon activation.

Balance Change Overview

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